Paul is an accomplished Digital Asset Manager, Sound Effects Librarian, and Music Librarian with over 28 years of experience managing, creating, evolving, and archiving digital media asset collections. Experienced in Film, Television, Music, and Video Games, Paul is skilled in the creation and development of specialized controlled vocabularies, information schemas, and custom taxonomies.
Paul has specialized in developing and maintaining digital workflows, creating and maintaining complex collections of digital audio assets, and supporting Academy Award winning Supervising Sound Editors in the film industry as well as AAA rated Video Game releases.
Paul has developed "ears" from years of quality control and selection of sound effects and music for feature film, television, and multimedia projects, and is selective and opinionated when selecting, acquiring, or recording audio material.
He has reimagined sound effects libraries for Sony Playstation and Blizzard Entertainment, where he is currently the Digital Asset Manager for Sound Effects and Voice Over assets for all Blizzard Games